Certain tasks in video game development such as concept art are already being mostly done by AI.
If you want to pitch a first person shooter based on the Bad Boys franchise, it’s far easier to use AI to generate the concept art and have an artist fix it up than have them create it from scratch.
Wired has a report of about how Activision Blizzard is using AI to replace artists who create concept art and 3D assets in games. This is unfortunately for the artists, an inevitable trend.
@carnage4life Prediction: The development of these games is going to lag, and the resulting product will be much worse exactly to the degree of "AI" involvement.
@tob @carnage4life Yeah. I agree. The end result sucks and can only make generic/bland results on its own. By design!
Or... you can EXTENSIVELY post-process the output.
For images, each batch of good candidates takes hours to produce and collect. Then, again, the same amount of work to turn them into something ready for production.
At best, it seems like it's just another tool in the belt of creative folks. It might make some folks more versatile. Not cheaper, not better, not more productive.
@ironchamber @carnage4life To me, it demonstrates a fundamental misunderstanding of how story-boarding came to exist in the first place.
Storyboarding isn't just about displaying your idea. The process of creating those images works as a drafting process not only for the story, but for the characters, and the world in which they exist.
@tob @carnage4life Yep. Collaborative workshopping and idea generation. It's not a "search through known information", it's an improvisational creation of brand new information. AI is fully not useful there except maybe as a way to get fodder on a moodboard.