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#pygame

3 posts3 participants0 posts today
Habr<p>[Перевод] Я мучился с Git, поэтому создал про него игру</p><p>Прошло два года... … с тех пор, как я разработал и выпустил Git-Sim — бесплатный опенсорсный инструмент для визуализации команд Git непосредственно в репозиториях пользователя. Самым важным выводом для меня стало то, что существует достаточно большой спрос на визуальных помощников в кодинге. Через несколько недель после релиза я задумался… Визуализация и симуляция вывода команд Git при помощи удобных диаграмм — это, конечно, здорово, но стало понятно, что они помогают только тем, кто уже в той или иной степени знакомы с Git.</p><p><a href="https://habr.com/ru/companies/ruvds/articles/889578/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">habr.com/ru/companies/ruvds/ar</span><span class="invisible">ticles/889578/</span></a></p><p><a href="https://zhub.link/tags/git" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>git</span></a> <a href="https://zhub.link/tags/github" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>github</span></a> <a href="https://zhub.link/tags/3d%D0%B8%D0%B3%D1%80%D1%8B" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dигры</span></a> <a href="https://zhub.link/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> <a href="https://zhub.link/tags/%D0%B8%D0%B3%D1%80%D0%BE%D0%B2%D1%8B%D0%B5_%D0%B4%D0%B2%D0%B8%D0%B6%D0%BA%D0%B8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>игровые_движки</span></a> <a href="https://zhub.link/tags/ruvds_%D0%BF%D0%B5%D1%80%D0%B5%D0%B2%D0%BE%D0%B4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ruvds_перевод</span></a></p>
Pier-Luc Brault<p>Just released version 1.10 of "You're the OS!", my open-source browser game where you are a computer's operating system and you have to manage processes, memory and I/O events.</p><p>You can play the new version here: <a href="https://plbrault.itch.io/youre-the-os" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">plbrault.itch.io/youre-the-os</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/itchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itchio</span></a> <a href="https://fosstodon.org/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://fosstodon.org/tags/FOSS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FOSS</span></a> <a href="https://fosstodon.org/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> <a href="https://fosstodon.org/tags/OS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OS</span></a> <a href="https://fosstodon.org/tags/ComputerScience" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ComputerScience</span></a> <a href="https://fosstodon.org/tags/compsci" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compsci</span></a></p>
Town Ground<p>Dans un style <a href="https://mastodon.social/tags/angry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>angry</span></a> <a href="https://mastodon.social/tags/rabbit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rabbit</span></a> <a href="https://mastodon.social/tags/lapin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lapin</span></a> de <a href="https://mastodon.social/tags/paques" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>paques</span></a> <a href="https://mastodon.social/tags/Coelho" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Coelho</span></a> ... <a href="https://mastodon.social/tags/Jeu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Jeu</span></a> <a href="https://mastodon.social/tags/libre" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>libre</span></a> et <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> en <a href="https://mastodon.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> et module <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> ...</p><p><a href="https://www.townground.com/2023/12/c-aurait-pu-etre-angry-rabbit-finalement-c-est-coelho-le-lapin-de-paques.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">townground.com/2023/12/c-aurai</span><span class="invisible">t-pu-etre-angry-rabbit-finalement-c-est-coelho-le-lapin-de-paques.html</span></a></p>
Francis Mangion (M) (VR/AR/*)<p>DaFluffyPotato - "I'm making a VR Game Engine in Python." (9/12/2024) <a href="https://youtube.com/watch?v=jSBzEmj9w34&amp;si=Xd5cZmwz0wKlzoou" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=jSBzEmj9w3</span><span class="invisible">4&amp;si=Xd5cZmwz0wKlzoou</span></a> <a href="https://arvr.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://arvr.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Die rasende Schlange: Vektoren in Pygame</p><p>Über das Wochenende hatte ich mich hingesetzt und an meinem vor wenigen Tagen angekündigten Vorhaben gearbeitet, zumindest die Vektorkapitel 1 und 2 aus Daniel Shiffmans »The Nature of Code« nach Python/Pygame (CE) zu portieren. <a href="https://kantel.github.io/posts/2025022501_noc_python/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">501_noc_python/</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a></p>
Arne Brasseur<p>I turned my little <a href="https://toot.cat/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> project into a dutch-language tutorial so we can use it at our local <a href="https://toot.cat/tags/coderdojo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coderdojo</span></a> . It still needs some illustrations and some polishing but happy with this so far</p><p><a href="https://arnebrasseur.net/coderdojo_pingpong.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">arnebrasseur.net/coderdojo_pin</span><span class="invisible">gpong.html</span></a></p>
Jörg Kantel<p>Schlangenfraß: Video-Tutorials zum Wochenende</p><p>Da mein Programm für die nächsten Wochen oder gar Monate darin besteht, mindestens die ersten drei Kapitel aus Daniel Shiffmans »The Nature of Code« nach Python und Pygame zu portieren und um eigene Beispiele zu erweitern, habe ich mir zur Vorbereitung erst einmal ein paar Video-Tutorials herausgesucht, die ich Euch nicht vorenthalten möchte: <a href="https://kantel.github.io/posts/2025022101_python_video_tutorials/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">101_python_video_tutorials/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/Pymunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pymunk</span></a> <a href="https://mastodon.social/tags/VPython" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VPython</span></a> <a href="https://mastodon.social/tags/Trinket" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trinket</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a></p>
Alexandre B A Villares 🐍<p><a href="https://ciberlandia.pt/tags/PyScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PyScript</span></a> now has experimental support for <a href="https://ciberlandia.pt/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> !<br>Has anyone seen it in the wild?</p><p><a href="https://docs.pyscript.net/2025.2.3/user-guide/pygame-ce/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.pyscript.net/2025.2.3/use</span><span class="invisible">r-guide/pygame-ce/</span></a></p><p>via <span class="h-card" translate="no"><a href="https://fosstodon.org/@pythonbytes" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>pythonbytes</span></a></span> </p><p><a href="https://ciberlandia.pt/tags/pyodide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pyodide</span></a> <a href="https://ciberlandia.pt/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://ciberlandia.pt/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Nachschlag zu Teil 2</p><p>Zu meinem gestrigen Versuch, ein von der Hühnerhauswand abprallendes Küken mithilfe von Pygame (CE) und Pygames Vektorklasse zu programmieren, hatte der Gravitar in meinen Kommentaren noch ein paar äußerst hilfreiche Anmerkungen, die ich stante pede in meinem Programm (bouncingball_vectors.py) umgesetzt habe: <a href="https://kantel.github.io/posts/2025021802_vectory_pygame_2/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">802_vectory_pygame_2/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Teil2: Vektoren in Pygame</p><p>Der Gravitar hat mich angefixt. Nachdem ich gestern (mehr oder weniger) erfolgreich die Python Arcade Bibliothek mit Vektoren verheiratet hatte, mußte ich heute auf seine Anregung hin unbedingt noch testen, wie das denn mit Pygame (genauer: Pygame CE) funktioniert. <a href="https://kantel.github.io/posts/2025021701_vectory_pygame/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">701_vectory_pygame/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/PyCharm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PyCharm</span></a></p>
Simon Parzer<p><strong>[GGJ 2010] Get Through It!</strong></p> <p><a href="https://makertube.net/videos/watch/d11d63bc-06ae-48fd-b255-e2f66549a533" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">makertube.net/videos/watch/d11</span><span class="invisible">d63bc-06ae-48fd-b255-e2f66549a533</span></a></p>
キーウィ 🏳️‍🌈<p>mały preview 👀</p><p><a href="https://pol.social/tags/sysekprogramuje" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sysekprogramuje</span></a> <a href="https://pol.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://pol.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
キーウィ 🏳️‍🌈<p>zrobione wcześniej, ale dopiero teraz mam chwilę żeby pokazać, jeszcze to nic, ale jakiś początek 👀</p><p><a href="https://pol.social/tags/cyberbonk2077" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cyberbonk2077</span></a> <a href="https://pol.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>

How does your parcel actually arrive on time? :blobcoffee:
Behind global delivery networks are algorithms that optimize routes and save time and costs. With PyGame, you can better understand complex situations with simple simulations. For example, you can set up a simple grid system in which a van delivers parcels in a spiral shape.

Пишем симуляцию по мотивам игры Life

В этой статье я расскажу о процессе создания симуляции экосистемы под названием «NewLife», которая моделирует взаимодействие между травой, мирными клетками и хищниками. Мы разберем, как был написан код, какие проблемы возникали в процессе разработки и как они были решены.

habr.com/ru/articles/878892/

ХабрПишем симуляцию по мотивам игры LifeИдея вынашивалась довольно давно и сегодня я хочу рассказать о процессе создания симуляции экосистемы под рабочим названием "NewLife", которая моделирует взаимодействие между травой, мирными клетками...

Bouncing Faces mit Pygame und Pygbag

Der großspurigen Ankündigung von gestern, daß ich etwas mit Pygame (CE) und Pygbag anstellen und die Ergebnisse auch auf diesen Seiten einbinden möchte, müssen ja auch Taten folgen. Daher habe ich mein P5.js-Experiment vom Mai letzten Jahres wieder ausgegraben und das Ganze nach Pygame portiert. kantel.github.io/posts/2025012 #Pygame #PygameCE #Pygbag #Python #CreativeCoding