Jörg Kantel<p>Die rasende Schlange: Vektoren in Pygame</p><p>Über das Wochenende hatte ich mich hingesetzt und an meinem vor wenigen Tagen angekündigten Vorhaben gearbeitet, zumindest die Vektorkapitel 1 und 2 aus Daniel Shiffmans »The Nature of Code« nach Python/Pygame (CE) zu portieren. <a href="https://kantel.github.io/posts/2025022501_noc_python/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">501_noc_python/</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a></p>