wrong bits (oops)<p>🎉 I've gotten the core of my latest project working, after a month or two of hard work!! This project is built on <a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="tag">#<span>rust</span></a>, <a href="https://hachyderm.io/tags/webassembly" class="mention hashtag" rel="tag">#<span>webassembly</span></a>, the <a href="https://hachyderm.io/tags/web" class="mention hashtag" rel="tag">#<span>web</span></a> philosophy, <a href="https://hachyderm.io/tags/tokio" class="mention hashtag" rel="tag">#<span>tokio</span></a>, <a href="https://hachyderm.io/tags/wasmtime" class="mention hashtag" rel="tag">#<span>wasmtime</span></a>, <a href="https://hachyderm.io/tags/vello" class="mention hashtag" rel="tag">#<span>vello</span></a> (soon) & <a href="https://hachyderm.io/tags/glazier" class="mention hashtag" rel="tag">#<span>glazier</span></a>, and more 😁 I can't wait to show off more than just this prototype.</p><p>This screenshot demonstrates the process of creating a window, setting its size, and showing the window. All of this is done from a WebAssembly module, enabling this functionality for any language that compiles to WebAssembly.</p>