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Software is made by humans for humans.

Most software is made by teams. All software involves interacting with other people. When you use a tool, a programming language, you’re interacting with the people who made it; when people use your software, they’re interacting with you. When software works or doesn’t work, that’s the decisions of others, the work of others that you’re experiencing. It’s people all the way down.

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Most software is made by teams, and software development is an •intensely• social activity. Software projects stand and fall on the relationships between the humans who create it: whether they understand each other, whether they collaborate well, how they make each other feel.

Computers don’t fill in the gaps and misunderstandings for us with common sense; when we don’t understand each other, we •codify• that misunderstanding in our code, fix it in place and turn it loose.

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The best software tester I’ve ever known once said to me, “Whenever I start at a new place, I find out which teams hate each other. Where their systems interface with each other is the first place I look for bugs — because they’re not talking to each other.”

Software projects stand and fall on the relationships between the humans who create them. (A corollary to Conway’s Law.)

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@inthehands

So true but not only if they hate each other.
Also true if you separate them geographically.

Do not underestimate the value of a coffee-corner/kitchen with free and good coffee/tea.

Paul Cantrell

@ToniE Yeah, remembering a bit harder, I think his original statement was actually “which teams don’t get along,” which is less eye-catching but encompasses a bit more, disconnection as well as dislike.