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Hey, graphical adventure game making chums. What's the best engine to familiarise yourself with if you want to make a game in not much time, for example game jams?

I'm thinking of having a go at very tiny point and click adventures (probably third person). Everyone seems to love AGS, but it's non-native on Linux (Wine is a thing, tho).

There's Adventure Creator on Unity, which is pretty handy.

And PowerQuest, also on Unity, which looks beautiful.

(But... er. Unity.)

I've been using Godot for a lot of my experiments lately and would like to stick with it - are there any equivalent pre-rolled adventure game engines (Escoria? Is that anything?)

What I think I'm saying here is: please give me good advice and don't let me do something ungodly with heavily modded Twine again.

@HauntedOwlbear i would suggest godot instead of any of those, your use case (third person and point + click) seems like it cries for the flexibility of godot or uxxxy but i would discourage anybody to use xnitx after their previous stunts. godot is open source and has good documentation. GDscript is easy to learn and extremely well integrated, so much so that you wont rly miss c#. though ihavent tried that version because i havent found anything yet that i couldnt build using the built-in stuff

janet (she/her)

@HauntedOwlbear egh, it appears i only skimmed the first part of your toot, pardon me, you already know about godot /////

@janet_catcus it's okay, I get overenthusiastic sometimes too! And it "is great! It's good to know that its built in functions might be all I need!

@HauntedOwlbear if you get stuck or something, just toot ^^ there seems to be a hashtag godothelp which might be subscribed by some idk, but it is always fun to figure out how to make godot do something new :3