*Echoes of Extinction* - a new puzzle pack in honor of #EarthDay 2025.
It adds 10 animals to The Art of Fauna that were still alive when they were drawn but have since gone extinct.
Trailer below!
We never formally announced it so here we go… @andreasscholl and I are porting Classic Spelunky to OCS Amiga for fun http://didier.malenfant.net/amiga/2025/04/21/spelunky-amiga.html
This Tuesday noon PST / 7pm GMT / 8pm CET (https://dateful.com/eventlink/2549161210) it’s the Little Tuesday Amiga Stream over on https://twitch.tv/DidierMalenfant
Tons of progress made since last stream on Spelunky Amiga. We will be doing some 68000 coding on the runtime and maybe try to get the bat working if we have time.
See you then!
doing some shader experiments experiments with this background animation for my game.
Been working on a new iteration of my procedural history/lore generation algorithm for fantasy settings.
I already studied #dwarffortress and #cavesofqud GDC talks and posts.
Anybody got any other resources about this subject?
Hi! Continued a bit to implement input library and seems like rebinding is working now! One question haunting me: did keyboard gamers rebind movement or are arrow keys as fixed setup fine enough?
Some more extremely early progress on my deckbuilder
#indiedev #indiegame #deckbuilder
Progress on game#2 today:
- Animated tiles created and added to cut-scene 1 and 2
- Second cut-scene artwork and dialogue completed
- Update to enemy spawner: now shows an animated spawn point indicator for X seconds before enemy is spawned
Struggling with it after all though my version of the plugin is generated it doesn't seem to "see" my new function... I've put logs and all, nothing displayed in the console
Working in depth on the Evermist prologue. Using Manuskript is particularly suited to managing the writing of lore, quests, characters and the main plot.
I recommend it: it's free and open source.
Confieso que para el motor en C estoy usando una variable global y para el renderizado del mapa con celdas he usado un goto! D:
Soy pecador, blasfemo, lo peor de lo peor
PicoCraft /// Pico-8 Adventures ::: A #Pico8 #realtime #strategy #indiegame & a #Warcraft III #RTS #demake by @yourykiki #indiedev w/ gfx by Artem Brullov ::: The war never changes, but the craft evolves.
» https://www.youtube.com/watch?v=e8zgYOv-COs «
Here's something you don't see every day…a visionOS app that made it to version 2.0!
I released the first version of GlanceBar over a year ago, and I never really stopped updating it. For version 2.0, I added curved window mode, a photo module and a music player module. It finally now has all the features I'd originally planned for!
(And it feels so good to meet my goal of getting this done before @DeepDishSwift)
"Neofeud is the rawest, most moving cyberpunk video game I’ve ever experienced" "A cyberpunk masterpiece" --Steam Reviewers Grab it & help me finish #2! https://store.steampowered.com/app/673850/Neofeud/ #indiedev #cyberpunk #adventuregame #indiegame #dystopian #steamdeck #visualnovel #scififri
I love realtime global illumination. The display here is emissive, and it's the main light source. Lookit the soft shadows!
Tweaked the chat visual to be a bit... better, maybe? Better. We'll say better. Obviously the bg is temporary.
I'll have to make the bgs to work with the bubble arrows, I guess.
Hola, gente bonita del fediverso! Venimos con nuevo artículo web, que habla sobre Pikmin! Sabela Alonso nos cuenta sobre las dinámicas biopolíticas que hay en el juego: Los personajes pasan a ser números, que manejamos según necesitemos para cumplir los objetivos, dándonos igual si viven o mueren.
Sabela reflexiona sobre esto y más cositas, a ver si os mola
¡Ilustra LibresLios!